bank 96-97 ex.

bank 96 ---
sound001 = low rev/before accel/ped driving sound

sound002 = idle

--
bank 97 ---
sound001 = accelerating w/ shift at mid/end (lower the pitch by around 5%-25% to compensate for the game raising the pitch)

sound002 = top speed accel

sound003 = slowing down (turbo sound/rev down both with fade out starting from middle)
-------------------------
(*Below does not apply with modloader)
mono only 18000 hz 16 bit
time of the loop needs to be the exact
same amount of samples
ex. 21,224 samples in length in audacity
changing the pitch will remove 1 sample
so select the last sample and generate
silence to make up for it

save the audio files being edited
to fit the game as 32 bit float wav
and the audio being put in to
the game as 16 bit or there will just
be silence


don't forget to look at the sample rate
of every single sound as some might not be
18000hz and you would waste a lot
of time by saving the audio with
a different sample rate and not
have the exact length